Games/Factorio
From r00tedvw.com wiki
(Difference between revisions)
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# connect chests together and then to the decider combinator #1 input | # connect chests together and then to the decider combinator #1 input | ||
# decider combinator #1 output to train stop | # decider combinator #1 output to train stop | ||
+ | # train stop is connected to decider combinator #2 input | ||
===Decider combinator #1 config=== | ===Decider combinator #1 config=== | ||
====Conditions==== | ====Conditions==== | ||
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select "L" and define a static value of 1 | select "L" and define a static value of 1 | ||
===Train stop config=== | ===Train stop config=== | ||
− | set "Set train limit" and select "L" | + | * set "Set train limit" and select "L" |
+ | * set "Read train count" and select "C" | ||
+ | ===Decider combinator #2 config=== | ||
+ | ====Conditions==== | ||
+ | ====Outputs==== | ||
+ | |||
+ | ==Depot== | ||
+ | Where trains live until they are called for use | ||
+ | ===Items Needed=== | ||
+ | * Train Stop | ||
+ | * communication grid | ||
+ | ===Train stop config=== | ||
+ | All train stops should be set to the same configuration | ||
+ | * Select "Send to train" | ||
+ | * Rename "Depot" | ||
+ | |||
+ | ==Train== | ||
+ | ===Config=== | ||
+ | ====Schedule==== | ||
+ | This should be set only to "depot" | ||
+ | ====Interrupts==== | ||
+ | # Create a new interrupt. Name it "<resource image> Loop" | ||
+ | =====Conditions===== | ||
+ | * <resource> provider is not full | ||
+ | AND | ||
+ | * <resource> requester is not full | ||
+ | AND | ||
+ | * Circuit <resource> < (less than) 0 | ||
+ | =====Targets===== | ||
+ | * <resource> provider -- Full cargo inventory | ||
+ | * <resource> requester -- Empty cargo inventory |
Revision as of 23:11, 10 January 2025
Contents |
LTN style Logistics Train Network
Requirements:
- Factorio 2.0 with Interrupts
Reference: https://www.youtube.com/watch?v=EggDldJVggM&t=2009s
Requester Station
Where you request resources to be delivered to.
Items Needed
- Chest(s)
- Decider Combinator
- Arithmetic Combinator
- Train Stop
- communication grid
Connections
- connect chests together and then to the decider combinator input
- connect train station to decider combinator output
- connect train station to arithmetic combinator input
- decider combinator output connects to arithmetic combinator input
- arithmetic combinator output connects to the grid
Decider combinator config
Conditions
if resource < (less than) static value
Outputs
select "L" and define a static value of 1
Arithmetic Combinator config
Input
select "L" and multiply by -1
Output
select resource
Train stop config
set "Set train limit" and select "L"
Provider Station
Where you provider specific resources from.
Items Needed
- Chest(s)
- Decider Combinator x2
- Train Stop
Connections
- connect chests together and then to the decider combinator #1 input
- decider combinator #1 output to train stop
- train stop is connected to decider combinator #2 input
Decider combinator #1 config
Conditions
if resource is > (greater than) static value
Outputs
select "L" and define a static value of 1
Train stop config
- set "Set train limit" and select "L"
- set "Read train count" and select "C"
Decider combinator #2 config
Conditions
Outputs
Depot
Where trains live until they are called for use
Items Needed
- Train Stop
- communication grid
Train stop config
All train stops should be set to the same configuration
- Select "Send to train"
- Rename "Depot"
Train
Config
Schedule
This should be set only to "depot"
Interrupts
- Create a new interrupt. Name it "<resource image> Loop"
Conditions
- <resource> provider is not full
AND
- <resource> requester is not full
AND
- Circuit <resource> < (less than) 0
Targets
- <resource> provider -- Full cargo inventory
- <resource> requester -- Empty cargo inventory