Games/Factorio
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# Create a new interrupt. Name it "<resource image> Loop" | # Create a new interrupt. Name it "<resource image> Loop" | ||
=====Conditions===== | =====Conditions===== | ||
− | * <resource> provider is not full | + | * <resource> provider is not full #you get this by selecting "station is not full" and then selecting the <resource> provider |
AND | AND | ||
− | * <resource> requester is not full | + | * <resource> requester is not full #you get this by selecting "station is not full" and then selecting the <resource> requester |
AND | AND | ||
* Circuit <resource> < (less than) 0 | * Circuit <resource> < (less than) 0 | ||
+ | |||
=====Targets===== | =====Targets===== | ||
* <resource> provider -- Full cargo inventory | * <resource> provider -- Full cargo inventory | ||
* <resource> requester -- Empty cargo inventory | * <resource> requester -- Empty cargo inventory |
Latest revision as of 23:44, 10 January 2025
Contents |
[edit] LTN style Logistics Train Network
Requirements:
- Factorio 2.0 with Interrupts
Reference: https://www.youtube.com/watch?v=EggDldJVggM&t=2009s
[edit] Requester Station
Where you request resources to be delivered to.
[edit] Items Needed
- Chest(s)
- Decider Combinator
- Arithmetic Combinator
- Train Stop
- communication grid
[edit] Connections
- connect chests together and then to the decider combinator input
- connect train station to decider combinator output
- connect train station to decider combinator input
- connect train station to arithmetic combinator input
- decider combinator output connects to arithmetic combinator input
- arithmetic combinator output connects to the grid
[edit] Decider combinator config
[edit] Conditions
- if resource < (less than) static value
AND
- "C" is < (less than) 1
[edit] Outputs
select "L" and define a static value of 1
[edit] Arithmetic Combinator config
[edit] Input
select "L" and multiply by -1
[edit] Output
select resource
[edit] Train stop config
- set "Set train limit" and select "L"
- Read train count "C"
[edit] Provider Station
Where you provider specific resources from.
[edit] Items Needed
- Chest(s)
- Decider Combinator x2
- Train Stop
- communication grid
[edit] Connections
- connect chests together and then to the decider combinator #1 input
- decider combinator #1 output to train stop
- train stop is connected to decider combinator #2 input
- decider combinator #2 output is connected to the communication grid
[edit] Decider combinator #1 config
[edit] Conditions
if resource is > (greater than) static value
[edit] Outputs
select "L" and define a static value of 1
[edit] Train stop config
- set "Set train limit" and select "L"
- set "Read train count" and select "C"
[edit] Decider combinator #2 config
[edit] Conditions
if "C" > (greater than) 0
[edit] Outputs
select <resource> and define a static value of 1
[edit] Depot
Where trains live until they are called for use
[edit] Items Needed
- Train Stop
- communication grid
[edit] Train stop config
All train stops should be set to the same configuration
- Select "Send to train"
- Rename "Depot"
[edit] Train
[edit] Config
[edit] Schedule
This should be set only to "depot"
[edit] Interrupts
- Create a new interrupt. Name it "<resource image> Loop"
[edit] Conditions
- <resource> provider is not full #you get this by selecting "station is not full" and then selecting the <resource> provider
AND
- <resource> requester is not full #you get this by selecting "station is not full" and then selecting the <resource> requester
AND
- Circuit <resource> < (less than) 0
[edit] Targets
- <resource> provider -- Full cargo inventory
- <resource> requester -- Empty cargo inventory