Games/Factorio
Contents |
LTN style Logistics Train Network
Requirements:
- Factorio 2.0 with Interrupts
Reference: https://www.youtube.com/watch?v=EggDldJVggM&t=2009s
Requester Station
Where you request resources to be delivered to.
Items Needed
- Chest(s)
- Decider Combinator
- Arithmetic Combinator
- Train Stop
- communication grid
Connections
- connect chests together and then to the decider combinator input
- connect train station to decider combinator output
- connect train station to decider combinator input
- connect train station to arithmetic combinator input
- decider combinator output connects to arithmetic combinator input
- arithmetic combinator output connects to the grid
Decider combinator config
Conditions
- if resource < (less than) static value
AND
- "C" is < (less than) 1
Outputs
select "L" and define a static value of 1
Arithmetic Combinator config
Input
select "L" and multiply by -1
Output
select resource
Train stop config
- set "Set train limit" and select "L"
- Read train count "C"
Provider Station
Where you provider specific resources from.
Items Needed
- Chest(s)
- Decider Combinator x2
- Train Stop
- communication grid
Connections
- connect chests together and then to the decider combinator #1 input
- decider combinator #1 output to train stop
- train stop is connected to decider combinator #2 input
- decider combinator #2 output is connected to the communication grid
Decider combinator #1 config
Conditions
if resource is > (greater than) static value
Outputs
select "L" and define a static value of 1
Train stop config
- set "Set train limit" and select "L"
- set "Read train count" and select "C"
Decider combinator #2 config
Conditions
if "C" > (greater than) 0
Outputs
select <resource> and define a static value of 1
Depot
Where trains live until they are called for use
Items Needed
- Train Stop
- communication grid
- Decider Combinator (x2)
- Light
- Constant Combinator
Train stop Connections
- connect Train stop to the communication grid
Train stop config
All train stops should be set to the same configuration
- Select "Send to train"
- Rename "Depot"
Depot Timer
This is used as a global timer that only allows 1 train to accept new tasks at a time and prevents multiple trains from going for the same task.
Depot Timer Connections
- connect constant combinator to decider combinator input
- connect decider combinator output to same decider combinator input.
- connect decider combinator output to the communication grid
Depot Timer config
Constant combinator config
Outputs
- Select K and assign a value of 1
Decider Combinator
Conditions
- Set "K" < (less than) 240
Outputs
- Set "K" to the Input count
Train Controllers
These are done per train stop.
- 1 decider combinator controls a single train being activated for a new task along with turning a light green.
- a second decider combinator turns the same light red when the train is not being activated for a new task.
Connections
Using a second communication grid separate from the one used by the train stop and depot timer
- connect decider combinator #1 output to the light
- connect decider combinator #1 output to the train stop
- connect decider combinator #2 output to the light
Using the same communication grid as the train stop and depot timer
- connect communication grid to the input of decider combinator #1
- connect communication grid to the input of decider combinator #2
Decider combinator #1 config
Train
Config
Schedule
This should be set only to "depot"
Interrupts
- Create a new interrupt. Name it "<resource image> Loop"
Conditions
- <resource> provider is not full #you get this by selecting "station is not full" and then selecting the <resource> provider
AND
- <resource> requester is not full #you get this by selecting "station is not full" and then selecting the <resource> requester
AND
- Circuit <resource> < (less than) 0
AND
- Circuit O (not zero) = (equals) 1
Targets
- <resource> provider -- Full cargo inventory
- <resource> requester -- Empty cargo inventory